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Polybius 1981 Weird Arcade Game Subliminal Messages & Voices

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Polybius 1981 Weird Arcade Game Subliminal Messages & Voices About Polybius Polybius is a maybe fictitious 1981 arcade game that originated from an urban legend created in 2000. The original game's actual existence has never been authoritatively proven, but it has served as inspiration for several free and commercial games by the same name. The urban legend is that the game was part of a government-run crowdsourced psychology experiment, with gameplay producing intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Finally, all of these Polybius arcade machines allegedly disappeared from the arcade market. Polybius is thought to take its name from that of the Greek historian Polybius, who was known for his assertion that historians should never report what they cannot verify through interviews with witnesses. crowdsource |ˈkraʊdsɔːs| verb [with object] obtain (information or input into a particular task or project) by enlisting the services of a large number of people, either paid or unpaid, typically via the Internet: she crowdsourced advice on album art and even posted an early version of the song so fans could vote for their favorite chorus. Voices: Long exhale - 6:04, 8:33. Scream - 8:42. 'Try again' - 21:13. 'Why don't you play?' - 21:50. Moan - Every time you start a level. Subliminal Message Screen Caps: 9:13 - 9:59. possible audio subliminals looped during the entire video/game: "obey play me or die obey play me or die obey play me or die obey play me or die" This game really messes with your head. After a while, I was staring through the screen, not knowing what I was doing. I was almost physically sick, and I got a massive headache. I've never had a headache in my life. I had nightmares about being unable to finish the game. I woke up every so often thinking that something really bad was going to happen if I didn't finish it. My dreams were mainly me playing the game, seeing the hexagon in the middle, but there was an eyeball staring at me, not blinking once. I kept hearing voices constantly, especially when I was in that state just before I fell asleep, and that woke me up and had me checking the house numerous times. The Game Over/Insert Coin screen was burnt into my retinas, so every time I closed my eyes, it was there. I thought I heard whispering and that scream for a good 2 days after I played it, but that could be down to previous drug use/paranoia. I included a run where I beat the high score (and screen caps from other attempts), which is where I heard the whispering. I didn't hear it on the 2nd place run. Sometimes, when you finish the game, the demo will kick in after a while, and there'll be no music. Also, on my first run, it gave me a free credit for no reason (I didn't get one on my better score). I probably missed some stuff, but that's all I could find without getting to the point where I was actually going to be sick. comment: Compared to never mind control technologies such as kundalini-chakra activating subliminal programming, this video/game is pretty harmless, but interesting anyway and certainly worth watching. This specific game may never have existed, but you can bet that the CIA has been using every platform available for testing their mind control technologies, including computer arcade games. On modern gaming platforms, such as Sony's popular Playstation PS4, subliminal mind control has become quite the norm, according to my own research done in this field - and I am one of those dedicated computer gamers. So in all fairness one can say that the CIA and its crazy scientists have made lots of progress since the old arcade days of 1981. And no, these days it's no urban legend anymore, the seemingly paranoid nightmare has become very real, and the formerly experimental approach has been replaced by all encompassing methods of systematic mass mind control. In the field of gangstalking and targeting quite similar observations have been made. Today's former experiments aren't done in labs anymore, today the whole world has become their lab, they have externalized their science, their experiments have left the testing stage long ago, after all such experiments are being done for a specific long term purpose and not out of scientific curiosity only. The financial investors behind it want to see something for their money. Other dangerous forms of scientific madness currently being applied on a global scale, such as chemtrails and geoengineering, can only confirm this unpleasant insight, and only a fool could possibly believe that the new 5G-system is only about high speed communication - its weapon's potential for mass manipulation is simply fantastic. The army has been using those very frequencies for their non lethal weapons systems for quite some time. This makes you wonder if the 5G-system may even be capable of transmitting subliminals directly into people's brains. The satanic elite's wet dream may have become true. It is always amusing to see how the CIA's numerous mind controlled disinformation agents operating out there and in cyberspace are so very keen on debunking such stories as "urban legends", which in many cases, on closer examination, turn out to be very true. Without doubt, one day even obvious false flags, such as WTC 9-11, will be labeled as conspiratorial myths and urban legends, only the insane, the naive and the gullible could possibly have believed in. Covering up weird experiments by false narratives is a key component in any CIA research project - the conspiracy wants to remain hidden and unchallenged, so it may stay intact. As usual the dark wants to remain in the darkness to exert its machiavellian power over the plastic world we live in, its plastic inhabitants being tightly embedded in the elite's transhuman luciferian matrix. More and more people are waking up these days, and it certainly would be naive to believe that the global elites have no plans to counteract this global spiritual awakening. audio Polybius - Subliminal Messages & Voices (Read Description) (192kbit).m4a pics Polybius 2.jpg Polybius.jpg Slide2.jpg text instagram.txt Coinop.org - Polybius (1981).pdf Polybius - Videogame by Unknown.pdf Polybius (urban legend).pdf Polybius Home Page.pdf SINNESLOSCHEN.pdf The Urban Legend of the Government's Mind-Controlling Arcade Game - Atlas Obscura.pdf videos Polybius - Subliminal Messages & Voices (Read Description) (720p).mp4 Polybius found.mp4 Torrent_downloaded_from_concen.org.txt Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt polybius.nfo tags: mind control, mkultra, subliminals, hypnosis, hallucination, colors, psychology, psychoactive, mib, CIA
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