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Spycraft (2021)

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13.96 GiB00157
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The spy game is a serious business, and throughout history, the tools and technologies developed for it have mattered as much as the spies themselves.

High-Tech Surveillance and an Eye in the Sky
29m
In the spy game, if you can listen, you can learn, and gaining that crucial ability to eavesdrop has required some deeply creative ingenuity.

Deadly Poisons
32m
For some covert missions, the goal is not information, but assassination, and lethal toxins have been deployed by spy agencies to kill perceived foes.

Sexspionage
34m
As long as there has been espionage, sex and the promise of it have been powerful tools of persuasion and blackmail — practices that continue today.

Clandestine Collection
36m
Methods for covertly capturing sensitive data have grown infinitely more advanced as the devices used to do so have become exponentially smaller.

Covert Communication
34m
From old-school "dead drops" to high-tech digital transfers: Learn how intelligence officers actually acquire the information collected by sources.

Special Ops and the Saboteur
31m
Special ops require the very best people to execute them. But some of the most famous missions in modern history relied on elite technology as well.

The Code Breakers
37m
Encryption is a key tool for keeping valuable information secret — but some ingenious minds have managed to crack seemingly impenetrable codes.

Recruiting the Perfect Spy
38m
What leads someone to spy against their own nation? Motivations vary but tend to fall into one of four categories, as notorious cases demonstrate.

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A much smaller rip is available here: https://thepiratebay.org/description.php?id=40898695

https://users.aalto.fi/~saarit2/mindcontrol/akwei.html

"National Security Agency Signals Intelligence
Electronic Brain Link Technology

NSA SigInt can remotely detect, identify and monitor a person's bioelectric fields.

The NSA's Signals Intelligence has the proprietary ability to remotely and non-invasively monitor information in the human brain by digitally decoding the evoked potentials in the 30-50 hz, .5 milliwatt electro-magnetic emissions from the brain.

Neuronal activity in the brain creates a shifting electrical pattern that has a shifting magnetic flux. This magnetic flux puts out a constant 30-50 hz, .5 milliwatt electromagnetic (EMF) wave. Contained in the electromagnetic emission from the brain are spikes and patterns called "evoked potentials."

Every thought, reaction, motor command, auditory event, and visual image in the brain has a corresponding "evoked potential" or set of "evoked potentials." The EMF emission from the brain can be decoded into the current thoughts, images and sounds in the subject's brain.

NSA SigInt uses EMF-transmitted Brain Stimulation as a communications system to transmit information (as well as nervous system messages) to intelligence agents and also to transmit to the brains of covert operations subjects (on a non-perceptible level).

EMF Brain Stimulation works by sending a complexly coded and pulsed electromagnetic signal to trigger evoked potentials (events) in the brain, thereby forming sound and visual images in the brain's neural circuits. EMF Brain Stimulation can also change a person's brain-states and affect motor control.

Two-way Electronic Brain-Link is done by remotely monitoring neural audio-visual information while transmitting sound to the auditory cortex (bypassing the ears) and transmitting faint images to the visual cortex (bypassing the optic nerves and eyes, the images appear as floating 2-D screens in the brain).

Two-Way Electronic Brain Link has become the ultimate communications system for CIA/NSA personnel. Remote Neural Monitoring (RNM, remotely monitoring bioelectric information in the human brain) has become the ultimate surveillance system. It is used by a limited number of agents in the U.S. Intelligence Community.

RNM requires decoding the resonance frequency of each specific brain area. That frequency is then modulated in order to impose information in That specific brain area. The frequency to which the various brain areas respond varies from 3 Hz to 50 Hz. Only NSA Signals Intelligence modulates signals in this frequency band."

The Pirate Bay announce URL I am using here on ConCen is not displaying an accurate representation of Seeds, Peers and Completed downloads. Right now I have 17 peers on my seedbox, but it still displays as only 1 seed and 0 peers. This just started happening recently, I am not sure why. It has to do with the tracker I am using...