Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
-=All hail blender=-
09-22-2010, 07:03 PM, (This post was last modified: 09-22-2010, 07:04 PM by rsol.)
#1
-=All hail blender=-
omg this has so much going for it its unreal.

http://www.blender.org

Go get. for free learnable, simple but complex. Intuitive design in a new skin
looking to go multi monitor support around the corner. awesome

SMOKE WIND FIRE PHYSICS GRASS SKY AND SEA ALL IN ONE PROGRAM!!!!

Want to edit video? no probs, maybe some after-effects no botherSmile game graphics? a forte!! make your own game???? ermmm well yes!!

GO GO !! no not later. its 26meg and takes seconds to install. you will never look back. ill pay you money if you say it sucks, you wont wanna take it, you would just feel dirty inside.

Stop reading this and go!!
Reply
09-22-2010, 07:54 PM,
#2
RE: -=All hail blender=-
I played around with an alpha version of this years ago - thanks for the reminder I should go revisit it.

.. going now

[edit .]

.. ok back

cool they're doing an open source movie! Durian
http://durian.blender.org/

Premiering in 5 Days!

Here's an public funded TV show distributed via BitTorrent
Pioneer One
http://concen.org/forum/showthread.php?tid=33728
There are no others, there is only us.
http://FastTadpole.com/
Reply
09-22-2010, 08:00 PM, (This post was last modified: 09-22-2010, 08:01 PM by rsol.)
#3
RE: -=All hail blender=-
2.5 is a different animal. more spline based effectorsSmile

btw you're welcome.Smile
Reply
09-23-2010, 03:22 AM,
#4
RE: -=All hail blender=-
Cheers rsol, this looks great...I'm getting loads of ideas already!
"He that saith he abideth in him ought himself also so to walk, even as he walked." -- 1 John 2:6
"Whatever affects one directly, affects all indirectly... This is the interrelated structure of reality." -- Martin Luther King Jr.
"He that answereth a matter before he heareth it, it is folly and shame unto him." -- Proverbs 18:13
"Everyone thinks of changing the world, but no one thinks of changing himself." -- Leo Tolstoy
"To love is to be vulnerable" -- C.S Lewis

The Kingdom of God is within you! -- Luke 17:20-21

https://duckduckgo.com/
Reply
09-24-2010, 07:25 PM,
#5
RE: -=All hail blender=-
bumpy bumpy!!!
Reply
09-25-2010, 04:49 PM, (This post was last modified: 09-25-2010, 04:57 PM by rsol.)
#6
RE: -=All hail blender=-
perhaps i should introduce blender a bit more.

The copy and paste fest is as follows:

Quote:In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. This studio quickly became the largest 3D animation house in the Netherlands. Within NeoGeo, Ton was responsible for both art direction and internal software development. After a careful deliberation it was decided that the current in-house 3D toolset needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software tool we all now know as Blender.

In 1998, Ton founded a new company called Not a Number (NaN), to further market and develop Blender. NaN's business model involved providing commercial products and services around Blender. In 2000 the company secured growth financing by several investment companies. Target was to create a free creation tool for interactive 3D (on-line) content, and commercial versions of the software for distribution and publishing.

Sadly, due to disappointing sales and the ongoing difficult economic climate, the NaN investors decided to shut down all operations early 2002. The shutdown also included discontinuing the development of Blender.
Enthusiastic support from the user community and customers couldn't justify leaving Blender to disappear into oblivion. Since restarting a company with a sufficiently large team of developers wasn't feasible, in May 2002 Ton Roosendaal started the non-profit Blender Foundation.

The Blender Foundation's first goal was to find a way to continue developing and promoting Blender as a community based open source project. In July 2002, Ton managed to get the NaN investors to agree on a unique Blender Foundation plan to attempt to open source Blender. The "Free Blender" campaign sought to raise 100,000 EUR, as a one-time fee so that the NaN investors would agree on open sourcing Blender. To everyone's shock and surprise the campaign reached the 100,000 EUR goal in only seven short weeks. On Sunday Oct 13, 2002, Blender was released to the world under the terms of the GNU General Public License. Blender development continued since that day driven by a team of far flung dedicated volunteers from around the world led by Blender's original creator, Ton Roosendaal.

With Blender originating as an in-house creation tool, the day-to-day feedback and interaction of both developing and using the software was one of its most outstanding features. In first 2.5 years of open source development, it was especially this uniqueness of Blender that has proven to be difficult to organize and maintain.
Instead of getting funding to bring together software developers, the Blender Foundation decided to start a project to bring together the most outstanding artists in the Blender community and challenge them to make an exciting 3D animation movie short.

This is how "Project Orange" started in 2005, which resulted in the world's first and widely recognized Open Movie "Elephants Dream". Not only was the entirely created using Open Source tools, the end-result and all of the assets as used in the studio were published under an open license, the Creative Commons Attribute.

Because of the overwhelming success of the first open movie project, Ton Roosendaal, established the "Blender Institute" in summer 2007. This now is the permanent office and studio to more efficiently organize the Blender Foundation goals, but especially to coordinate and facilitate Open Projects related to 3D movies, games or visual effects.
In April 2008 the Peach Project, the open movie "Big Buck Bunny", was completed in the Blender Institute. In September 2008 the open game "YoFrankie!" was released.

July 2009, Ton got awarded a Honorary Doctorate in Technology by the Leeds Metropolitan University, for his outstanding contribution to creative technology.

http://www.blender.org
http://www.blendernation.com



Reply
09-26-2010, 11:58 AM,
#7
RE: -=All hail blender=-
(09-22-2010, 07:54 PM)FastTadpole Wrote: I played around with an alpha version of this years ago - thanks for the reminder I should go revisit it.

.. going now

[edit .]

.. ok back

cool they're doing an open source movie! Durian
http://durian.blender.org/

Premiering in 5 Days!





Reply
09-27-2010, 11:07 PM, (This post was last modified: 09-27-2010, 11:37 PM by rsol.)
#8
RE: -=All hail blender=-
some images made by this fantastic program. vanilla, right out of the boxSmile
[Image: 52f7747db6.jpg]
[Image: c8c4a9c362.jpg]
[Image: 80975a55e8.jpg]
[Image: Starry-Night_Mathias-Pedersen_September2006.jpg]
[Image: 7dcd1b12de.jpg]
[Image: e2a691b7c5.jpg]
Reply
10-06-2010, 08:03 PM,
#9
RE: -=All hail blender=-
the new sintel movie!!!!





Thats what you and a few PCs can doSmile
Reply
10-07-2010, 07:22 AM,
#10
RE: -=All hail blender=-
1,256,764 views since September 30th (1 week!)

Quote:"Sintel" is an independently produced short film, initiated by the Blender Foundation as a means to further improve and validate the free/open source 3D creation suite Blender. With initial funding provided by 1000s of donations via the internet community, it has again proven to be a viable development model for both open 3D technology as for independent animation film.
This 15 minute film has been realized in the studio of the Amsterdam Blender Institute, by an international team of artists and developers. In addition to that, several crucial technical and creative targets have been realized online, by developers and artists and teams all over the world.
http://www.sintel.org

Wow that's awesome I was just considering plunking down a fat wad ($3500 USD) for Maya but this seems to rival and the open source curve. Open source projects like this need our support to evolve, if you see value in this directive, like the wares produced- consider a small donation of time, talent and/or fiat.

One way is to purchase the DVD that includes tutorials for getting the most out of Blender and more..

Quote:In the quadruple disk DVD box you will find:
- The movie (approx 15 min) in best DVD quality widescreen format (disks in both NTSC and PAL)
- The HD version of the movie (.avi and/or .mov)
- A special disk with a lot of video tutorials by the artists and developers
- All .blend files, models, textures, and so on... the material used to create the movie.
- The original script, breakdown, storyboards
- Documentation and other tutorials by the team members about all technical aspects the movie; like how to re-use assets, animate characters, or add new shots.
- And of course all the extras we can not predict yet, like commentary tracks, a making-of documentary, outtakes, and so on.
.. € 34.00
http://www.blender3d.org/e-shop/product_info_n.php?products_id=120

Are you not ENTERTAINED!!

You can do games, comic books, websites and 3D CGI movies with this beast. Much cooler than the Spore Creature Creator (meh) and much easier to use than C++ APIs like GeeXLab, OGRE and Gizmo3D.

Oooh I just got a wicked cool idea - 3D Artistic Data Modelling for economics, pollution, corporate relationships. Integrating textured polygons, biological components, spheres and abstracts connecting them with light waves, veins, dark hands or rainbows (for a new age model). Datasets are already available like the free ones at OpenSecrets.org.

.. but for now I'm going to make a creaturesouras with my sons.

Nice having a new canvas to dabble on. Thanks again for the reminder rsol.

There are no others, there is only us.
http://FastTadpole.com/
Reply
10-07-2010, 06:43 PM,
#11
RE: -=All hail blender=-
if you love your maths this is a great program, python integrated scripting. make a game or just produce a model creation tool. the choice is yours. Blender is very big with the augmented reality community, something for kev to look into. perhaps his no-plane theory may easeSmile

Reply
12-18-2010, 01:03 PM,
#12
RE: -=All hail blender=-
bump as we have a few new players to the forum and this program deserves the attention.
Reply
01-15-2011, 12:19 PM,
#13
RE: -=All hail blender=-
new version out guys

http://www.blender.org/download/get-256-beta/
Reply
05-22-2011, 09:18 PM, (This post was last modified: 05-22-2011, 09:24 PM by rsol.)
#14
RE: -=All hail blender=-
for those of you who like a bit of cuda action with your rendering....

http://graphicall.org/?keywords=cycles

I bring you Blender cycles!!

with a little know how you too can turn your graphics card into a super computer
all you need is an up-to-date "cuda" ready Nvidia or an opencl card from ati

when using a CPU version of this true ray tracing platform it can take about an hour before you get even a passable amount of detail
cuda enabled with a basic geforce 250 took about 5 minutes......i need not say anything more. it even updates in real time!!!

freeware's ray-tracing holy grail is here. time to dig out the old cuda cards and stick them in your spare pci express slotsSmile








Reply
07-30-2011, 11:38 AM, (This post was last modified: 07-30-2011, 11:41 AM by rsol.)
#15
RE: -=All hail blender=-
the google summer of code has brought some very talented people together.

Blender salad is a combination of various branches of development that will make blender something you will soon have a hard time dealing without.

Highlights are:
implementation of the tomato branch - camera tracking intergrated into the software and fully 3d. no more voodoo nonsense...
implementation of the carrot branch - dynamic paint and fliud dynamics improvments - proper water effects!!

Obviously they are my faves and the most fun to play around with. im loving the 3daudio and sculpt tools tooSmile


[Image: saladbranch.png]



Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)