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Violence and War Promoted in Video Games and Movies
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06-19-2011, 12:18 PM
Post: #1
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Originally Posted here in this video reup of the torrent Masonic Illuminati Videogames and the NWO.
.. but hey it's a big topic that needs it's own thread and SEO doesn't pick up our Torrent Comments section. Many times they work directly with military in producing the game. This was boasted by the makers of Call of Duty. I have yet to find a direct link to military funding but there are other ways to push these things along such as corporate investment, corporate advertising windfalls, access to product placements at a discount and military cooperation. A nudge here and a push there and this messed up incarnation of "free market" fascism seems to do the trick in making video games of this ilk super popular, especially among the kidlings and potential military recruitment ages. Here's an interview: The Real Soldier Behind the 'Call of Duty' Games Oct 19, 2010 http://www.aolnews.com/2010/10/19/the-re...uty-games/ .. and if you don't think there is funding for marketing for this glorified recruitment tool in games and movies - well... War Movies Saving Private Ryan (1998) Apocalypse Now (1979) Paths of Glory (1957) Das Boot (1981) The Big Parade (1925) The General (1926) The Ascent (1977) The Bridge on the River Kwai (1957) Full Metal Jacket (1987) Inglourious Basterds (2009) The Great Escape (1963) Platoon (1986) All Quiet on the Western Front (1930) Avatar (2009) Iron Man (2008) Transformers (2007) Gladiator (2000) Top Gun (1986) Thor (2011) G.I. Joe: The Rise of Cobra (2009) The Last Samurai (2003) Black Hawk Down (2001) 300 (2006) War Movie Franchises Rambo .. Predator .. Terminator .. X-Men .. The Matrix .. Star Wars .. The Lord of the Rings .. All with an primary or underlying war theme. Many of the other top movies have to do with cops, terrorism, superheroes bringing justice, crime, gangsters and other violent themes. It all feeds a bloodthirsty public. Select titles Plucked from IMDB based on popularity (votes) and box office revenue. Even in TV TruTV for example made a clause in Jesse Ventura's contract that he could not do a show that was critical of the military machine. You could even reference a huge synergy in promoting war movies, war games and the military recruitment effort directly in Wrestling and MMA. Music goes at it a bit of a different route in promoting Gangsters. Back onto video games, here's a look at the top 2 selling consoles on the market: Quote:Microsoft Xbox~wiki .. and here's an interesting trend in the evolution of Playstation Games: Quote:Sony~wiki The list is a year old so not to be outdone Call of Duty: Black Ops has now obliterated all other games as the best selling game ever in the USA. For PC look no further than the World of WarCraft phenomenon that has taken the globe by storm. For a more updated list of what is being pitched to gamers consult Gamespot's Top Rated lists for XBOX 360 and Playstation 3 video games: Whether this is purely dictated by the free market or not the slant towards war and violence especially recently has ramped up considerably. By design? Well that's up to you to decide but I have heard some staggering stats like children see over 20,000 acts of violence and over 9,000 deaths by the time they reach 16 years old. Those are old figures from about a decade ago. The other half of the picture is the blatant promotion of sex, gluttonous consumption and drugs in media. The recent vampire craze seems to combine all quite theatrically in shows like Tru Blood. Even the truther movement is not immune to promotion of voilence in memes like the Matrix, Good vs Evil, Fight for your Rights and The Answer to 1984 is 1776. Related: Why I Don't Support the Troops http://concen.org/forum/showthread.php?tid=32752 A Privately Owned Tax Funded Military - Blackwater/XE, IPOA Outsourced Recruitment http://concen.org/forum/showthread.php?tid=34645 Related Torrents: Trigger Happy - The Irresistible Rise of the Videogame http://concen.org/tracker/torrents-details.php?id=22003 Predictive Programming in Video Games Exposed (2011) http://concen.org/tracker/torrents-details.php?id=23981 On Killing: The Psychological Cost of Learning to Kill in War and Society http://concen.org/tracker/torrents-details.php?id=20665 Coast To Coast AM - 07-08-10 - Video Game Addiction http://concen.org/tracker/torrents-details.php?id=18224 ToPpiXX.RADi0 [2010.07.22] Addicting Games - McNathan & FastTadpole http://concen.org/forum/showthread.php?tid=34110 Book: Steven Poole - Trigger Happy (2001) http://concen.org/tracker/torrents-details.php?id=21921 Alex Jones - Call of Duty Black Ops Shows "Good Guys" Using Torture http://concen.org/tracker/torrents-details.php?id=21269 RIR - Aaron Franz - The Philosophical Roots of Transhumanism Technological Revolution, Hope & Dystopia: How virtual video game reality is slowly merging with reality. http://concen.org/tracker/torrents-details.php?id=23959 There are no others, there is only us. http://FastTadpole.com/ |
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06-19-2011, 01:51 PM
Post: #2
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RE: Violence and War Promoted in Video Games and Movies
i refer to my answer in another thread about this
Pax681 Wrote:Americas Army was designed FOR the military by the devs, it IS used as a recruitment tool.
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06-19-2011, 04:51 PM
(This post was last modified: 06-19-2011 05:00 PM by R.R.)
Post: #3
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RE: Violence and War Promoted in Video Games and Movies
Quote:Violent Video Games Reduce Brain Response to Violence and Increase Aggressive Behavior, Study Suggests Quote:Violent Video Game Feed Aggression In Kids In Japan And U.S. Quote:Violent Video Games Increase Aggression Long After the Game Is Turned Off, Study Finds Quote:Video Gaming Prepares Brain for Bigger Tasks Quote:Video Games Can Be Highly Effective Training Tools, Study Shows: Employees Learn More, Forget Less, Master More Skills Quote:Video Game Playing Increases Food Intake in Teens, Study Confirms Quote:Video Games Lead to Faster Decisions That Are No Less Accurate Quote:What You See Is What You Do: Risky Behaviors Linked to Risk-Glorifying Media Exposure Growing up, in school I remeber various videogame/entertainment related comedic mishaps; guys shouting 'hadoken' and 'sonic boom' in imitation of their favourite Street Fighter 2 characters which inevitably led to fisticuffs when neither were able to produce a projectile. I remember the constant repeating of wrestling slogans such as 'Suck it', 'The Rock says', 'and that's the bottom line 'cos Stone Cold said so', 'Austin 3:16 says I just whipped your ass', 'let's get ready to suck it' and 'puppies'. It then lead to imitations of the various wrestlers finishing moves, and as any good wrestler will tell you, a good finishing move should be capable of being applied to anyone regardless of size - thus they were simple to accomplish moves such as the peoples elbow - and were often 'tried at home' and school due to their ease of execution. At the same time wrestling was going through its gang warfare phase and the kids at school formed their own silly cliques of nWo, D-X, Nation of Domination etc leading to mass brawls and some ridiculous attempts at assaults at dinner times, including hilarious 2-on-1 sneak attacks. I remember meeting several 'Tony Montana's' due to Scarface's popularity and of course every school has their versions of wannabe rappers and MC's who also congregate into cliques in imitation of their favourite hip-hop crews and engage in associated anti-social behaviour. I have seen all these things first-hand because at various points in my life, I enjoyed all those things (as entertainment) and still do to an extent. So it obviously goes without saying that these things don't affect everyone, but it is even more stupid to deny that they don't affect anyone. And as long as there is potential for mass influence, they will be hijacked, used, implemented or introduced by the social engineers/manipulators. It is obvious why these things are aimed at kids; it overrides the values instilled in them by their parents (or did in those days, modern parents hardly do this anymore) leading to planned social changes in the future. Bread and circuses have always been used to distract the masses especially in times of hidden peril. Indeed these toys help mask the lack of social and economic freedom and conform to Aldous Huxley's comments: 'As political and economic freedom diminishes, sexual freedom tends compensatingly to increase. And the dictator (unless he needs cannon fodder and families with which to colonize empty or conquered territories) will do well to encourage that freedom. In conjunction with the freedom to daydream under the influence of dope and movies and the radio, it will help to reconcile his subjects to the servitude which is their fate.' http://concen.org/forum/showthread.php?t...#pid218370 Videogames also promote multi-tasking abilities as do the modern trends of having the internet on and having several applications open, alongwith the TV on, mobile phone distraction and whatever other things people tend to do at the same time. Thus concentration on one particular task or subject is very hard to do essentially creating a robotic mentality that is modified via inputs - a cog in a wheel - the totality of which contributes to the dumbed-down society we live in: Quote:'Infomania' worse than marijuana Here's an interesting book that goes through some of these things: ![]() Cyburbia: The Dangerous Idea That's Changing How We Live And Who We Are by James Harkin A quote I found quite interesting: 'But what was it that both McLuhan and the hippies came to believe in, other than a dense thicket of cables threaded together with computers like lights on some gigantic Christmas tree? For McLuhan the birth of this new electronic medium held out the prospect of pooling our human consciousness in a single global brain or global village. At the same time, but for different reasons, the rapidly advancing technology of computerisation came as a godsend to many hippies and former commune-dwellers. The key tenet of the counter-culture's intellectual heavyweights was that everything on earth was tied to everything else in an organic whole - that if only people were put into direct communication with their peers outside of the reach of central authority they could enhance this sense of a shared human consciousness and tune into something beyond their immediate selves. For both McLuhan the religious mystic and the electro-hippies, the communications tie became, quite literally, the missing spiritual link that could renew their faith and their sense of purpose. If this was a vision of a new universal consciousness, it was one tied together not by God or by Gaia, but by an electronic circuit.' p.68-69 I find the quote interesting because there is a small segment of people out there who are slowly gaining numbers and are promoting similar themes as a way of advocating transhumanism. Basically the Terence McKenna philosophy or the combination of futurism, shamanism, psychedelics, technology, collective consciousness etc. Alongside it of course is a dislike for existing society or people who derive their morals from religion, a general dismissal of 'conspiracy theory' and most importantly the idea that technology is or can be our saviour. The overall point is that video-games, movies, entertainment etc are or have a segment that is targetted towards children, it basically instills new values for each generation allowing only one potential future to be created - that of the new world order. PS I noticed Resident Evil mentioned and couldn't help but share the motivations of the bad guy: |
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06-19-2011, 05:27 PM
Post: #4
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RE: Violence and War Promoted in Video Games and Movies
Reason for the split was to explore just the straight up violence, leaving the Masonic imagery out of the mix altogether as it could just be part of the marketing ploy to create a buzz, right or wrong, subversive programming or not.
The "oh please think of the children!!!!" is a relevant point since it is being marketed directly to them. My teenage son is allowed in R rated movies and allowed to buy games and they are advertised constantly to the demographic on the internet and everywhere they turn. They are run on the best engines. Wii was left out because it has an image of family friendly and is a stepping stone to the more hardcore systems. Wii has more of virtual reality hook to rope in the kids and allow gaming into the homes of parents looking for 'safe' alternative to other console gaming systems. Video games do far more than condition children and young adults for war. More on the social engineering aspect of gaming: Jesse Schell - DICE 2010: Design Outside the Box - Disturbing Presentation on Gaming Psychology, Technology, Social Engineering and Marketing http://concen.org/forum/showthread.php?tid=34080 As for Duke Nukem Forever. It tries and really since the Quake engine game out most FPS are cookie cutter ventures just adding new maps and weapons with some story-line as the nice coat of paint. Not every one of the 1000s of war games no matter the backing is going to be a hit but certainly the influx of war games, particularly of the FPS variety has to send up a red flag as to what started this drive for the market. Now it's pretty much the norm in my town for a kid to have 18 FPS games, a dance or rhythm game and a few sports game in their library. My sons got their XBOX 360 from their mother and I by the bait and switch tactic of we'll only play NHL '09, Rock Band and Dirt 2 that's all we'll ever need. Since then they have borrowed plenty of games that spill enough blood in an hour to fill up an Olympic sized swimming pool. Drone Assassin pilots already have a good head start on their training when they step into their cubicle and go get the 'terrorists'. It's as much training and recruiting as it is conditioning to kill in a detached manner. The evolution of these games is set to be far more immersive and thus encourage detached killing, blurring the line of reality. How long until we have 360 degree 3D virtual reality? Well it's here but not quite affordable to mass market just yet. In WWII soldiers on both sides had severe issues in killing one another and hid in their fox holes firing off the odd random bullet into the air in long standoffs. They taught them how to shoot, even how to hate but not how to kill is how historians look back at the mentality of soldiers in that era - despite all of the wanton death and destruction. Video games have found a way around this barrier for conditioning the next generations. Shoot to kill. Get bonus points. Unlock an achievement. A simple Pavlovian reward system reinforced by peers and gaming culture. FYI: I played Wolfenstein and Doom a bit in the past tried out Dead Space and Halo, was horrified by GTA. I'll stick to my not so violent (or at least not as graphic, more cartoony) favourites - Ice Hockey, Zelda: The Adventures of Link, Zelda: A link to the Past, Heroes of Might and Magic III (and recently V), Qix, Megaman (All of 'em), Bomberman, Super Mario Bros. 3, Super Mario World, Secret of Mana, Chrono Trigger, Shining Force II, Final Fantasy VI, Uniracers, Super Buster Brothers, Bubble Bobble, Chrono Cross, The Last Remnant, NHL 09, Tetris, Icy Tower, Banjoe Kazooie (and Tooie) and my most recent title World of Goo! But I much prefer board games (Bandu, Risk, Pictionary, Jenga, Chess, Cards) and sports (Football, Baseball, Hockey, Basketball, Hackey Sak, Biking, Snowball Fights, Skiing). I also enjoy Dungeons and Dragons (Paper Based with my buds every Wednesday) and the odd LEGO project. There are no others, there is only us. http://FastTadpole.com/ |
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06-19-2011, 06:00 PM
Post: #5
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RE: Violence and War Promoted in Video Games and Movies
Quote:The evolution of these games is set to be far more immersive and thus encourage detached killing, blurring the line of reality. How long until we have 360 degree 3D virtual reality? Well it's here but not quite affordable to mass market just yet. Yeah, this film speculates on the future of gaming: The trailer doesn't show how the game was only available to billionnaire elites and how the 'characters' were real-life nano controlled humans; either the poor or criminals. Quote:In WWII soldiers on both sides had severe issues in killing one another and hid in their fox holes firing off the odd random bullet into the air in long standoffs. They taught them how to shoot, even how to hate but not how to kill is how historians look back at the mentality of soldiers in that era - despite all of the wanton death and destruction. I think they partly got round the problem by changing what was used for target practice. Instead of the old round bullseye type, it was replaced by a human silhouette helping overcome the psychological issues behind taking anothers life. Games today are the evolution of this and combined with the findings that games can improve work related skills, it doesn't take a brain surgeon to figure out the usefulness of games in training the next generation of soldiers and hence the insane amount of FPS games available on the market today. The gaming industry is also not immune to the tricks of other industries i.e record execs paying radio stations to play songs they produced or are distributing in order to drive up sales. Gaming magazines (and now websites) are paid handsomely to give games a better 'score' - thus raising their popularity and saleability. Its very annoying seeing another FPS game score 10/10 or close to maximum marks while another game will be criticised for lack of originality. How many times can you machine gun somone down before it gets boring? This stuff never gets boring though: |
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06-25-2011, 06:52 AM
Post: #6
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RE: Violence and War Promoted in Video Games and Movies
Over 17 Million TubeViews of the FPS Style Killing of Kids by Kids. Free to Watch on YouTube, not even a discretion warning.
Yes, fun. woo. :/ There are no others, there is only us. http://FastTadpole.com/ |
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08-08-2011, 11:36 PM
(This post was last modified: 08-08-2011 11:49 PM by R.R.)
Post: #7
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RE: Violence and War Promoted in Video Games and Movies
Quote:London riots blamed on video games Discussed here: http://concen.org/forum/showthread.php?t...#pid226235 |
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08-09-2011, 12:32 AM
(This post was last modified: 08-09-2011 12:34 AM by rsol.)
Post: #8
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RE: Violence and War Promoted in Video Games and Movies
![]() my only point. art emulates life. From someone has |
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08-09-2011, 12:55 AM
Post: #9
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RE: Violence and War Promoted in Video Games and Movies
Quote:art emulates life. More of a feedback loop and cross marketing (e.g. sex and vampires Twilight/True Blood) with psychological hooks. /IMO Advertising works; if not - why is it a multi-billion dollar industry? There are no others, there is only us. http://FastTadpole.com/ |
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08-09-2011, 01:19 AM
Post: #10
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RE: Violence and War Promoted in Video Games and Movies
Life also emulates art.
Who controls art? |
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11-17-2011, 06:16 AM
Post: #11
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RE: Violence and War Promoted in Video Games and Movies
Good grey matter or bad grey matter.. it certainly manipulates like an addiction according to recent Belgian University research.
Coolhand2120 Wrote:Study Finds Frequent Gaming Changes Your Brainhttp://games.slashdot.org/story/11/11/16...your-brain More on this with my Addicting Games Broadcast with 8 year old McNathan (my son) a broadcast we did up in 2010 and that spamtastic list of links upthread. Man, I need a decent mic and a splitter for Christmas. There are no others, there is only us. http://FastTadpole.com/ |
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01-23-2012, 01:39 AM
Post: #12
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RE: Violence and War Promoted in Video Games and Movies
Quote:Are You An Occupier? Well A New Video Game Calls You A TerroristSource: http://wideshut.co.uk/are-you-an-occupie...terrorist/ "He that saith he abideth in him ought himself also so to walk, even as he walked." -- 1 John 2:6
"Whatever affects one directly, affects all indirectly... This is the interrelated structure of reality." -- Martin Luther King Jr. "He that answereth a matter before he heareth it, it is folly and shame unto him." -- Proverbs 18:13 "Everyone thinks of changing the world, but no one thinks of changing himself." -- Leo Tolstoy "To love is to be vulnerable" -- C.S Lewis The Kingdom of God is within you! -- Luke 17:20-21 https://duckduckgo.com/ |
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04-19-2012, 02:10 AM
Post: #13
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RE: Violence and War Promoted in Video Games and Movies
Battleship The Movie: a 90 min US Navy Pentagon Recruitment Ad.
See the credits for the US Dept of Defence at the end. .. and like the highly promoted movie The Hunger Games doesn't encourage and glorify making it sexy and altruistic. Also on point is the fact that almost 100% of childrens' cartoons in the past 30 years feature a hero or team that confronts evil with violence of their own or solves problems by employing force, more or less. Even Care Bears shoot Care Beams to vanquish their enemies. In a more indirect fashion. Movies like Harry Potter encourage fighting evil with force in a warfare like fashion. I hear the children use increasingly mean (and tortuous) spells to fight against the baddies. @Dunamis good point with the wrestling which is always the top rated (and longest running) show every week in the US. It features not only violence to solve every problem but often shows brutal gang beatings cheered on by the crowd to give the heels what they deserve. I think Derren Brown made a point in his telecast of The Gameshow on the hive that is regularly demonstrated week after week in wrestling's pack vengeance mentality. Kind of makes you question the memes of "Fight the Power", "Fight for Your Rights", "Fight Corruption", "Fight for Your Freedom", "Freedom Fighters", "The Guy Fawkes Approach", "Killuminati" ....
There are no others, there is only us. http://FastTadpole.com/ |
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